7/8 – Stealing Stories For The Devil and Closing Time

Last day, which is always a bit melancholy, at least for me. There’s been a lot of travel, a whole year of anticipation, and you’ve almost reached the end of ride.

Wandered down to LucasOil Stadium, just to see what was down there. At just before 10am Sunday, … Not a whole lot happening.

There was a community art project happening outside the dealer hall in the side hallway, and previous years artwork displayed along the corridor to the stadium.

Back in the VIG Lounge, hanging out with Tom, I got a picture with the Gen Con Mascot, Genevieve.

I did make a couple of last day purchases in the exhibit hall, but … no games this time.

Last game of the con was Stealing Stories For The Devil, which I spotted in the events list because it was called Stealing Stories For The Devil. Two of the players were a couple who’d played in the Wayfaring Strange game, which was nice.

The Monte Cook crew ( it’s a Monte Cook game ) had plans to have three tables, but were down a GM, so had to divide up those players between the two remaining tables. Fortunately Sunday has a fairly high no-show factor, so it wasn’t too crowded.

The very quick version is that it’s a heist game with people who can lie to reality, either to people ( we aren’t the droids you’re looking for ), objects ( you aren’t a huge solid rock, you’re an easily broken gravel cluster ), or the past ( check again please, we do have an appointment ).

The more complicated version is that in the 39th century a ship went exploring into other universes & got into trouble. They turned around and headed for home, but not all the hibernation pods were working, so the crew who arrived were a mix of Sleepers (original crew) and Scions (descendents of the ones who stayed awake), all of whom have been bathed in 500 years worth of strange interdimensional energy. The ship made it back, but to the 21st century, and there are reality disturbances messing things up on Earth, so the hope is that by fixing them, the ship can make it home. ( There’s a structured storyline, and I’m assuming that all that complex backstory comes in somewhere )

Game was fun, and I like the system. We had seven players because they were a GM down & trying to allocate their players to other tables. Again, and maybe this is just me being grumpy, had the problem of playing who just would not stop talking, would not stop involving themselves or their characters in stuff, and wanted to use their cool abilities so much that they really weren’t paying attention to the idea that other people wanted to play too. The GM was trying, but with seven players there’s only so much you can do when the loudest voice is right beside you.

The heist was set at the British Museum, and I was one of the folks who voted for that, partially because it’s their turn to have something stolen from them for a change. People’s idea of the working & layout of that museum, and London in general, were pretty funny, but I stayed quiet to not be that guy.

A few lanyards and hundreds of badge ribbons

Caught up with Tom/Stacey before they left, and saw the enormous amount of stuff Tom bought; Full bellhop trolley, which the valets somehow fitted into the car boot.

Caught up with Frank & Ben once the Exhibit Hall closed & the con officially ended, and after a quick side trip to the rapidly closing food trucks, the general tiredness caught up with everyone, so we went out separate ways.

I was thinking of tracking down some open gaming, and even chatted to someone about it in the JW lobby ( we maybe knew each other, but didn’t know where from, as tends to happen at big cons – still, we talked a bit on the seating there while she tried to muster the energy to lug her stuff back to her room ), but the unwell start to the con was definitely catching up with me. Did go for a walk outside, and had the healthiest option I could find on the sports bar menu for dinner ( club sandwich ).

I can also report that the vaccination wristband survived the whole convention from last Monday to Sunday evening, and was not easy to remove without a knife.