Category: NaGaDeMon 2015
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NaGaDeMon – Halfway-ish
Did a test-play of the system for my NaGaDeMon game yesterday, and it went surprisingly well. It was also a test-play of a one-shot scenario, and that went well too – the players had some notes about having a variety of antagonists in the final scene, and pointed out that “Days Since A Lost Time…
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NaGaDeMon, Week One
This week, I planned to knock out a piece of linking fiction for the game (which I now have a name for, so Go Me!) in the first few days, then spend a bunch of time on system. Clearly, this was never going to happen, though I have spent time staring at my computer. I…
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NaGaDeMon, Day One
I found out about National Game Design Month a few weeks ago, when it was mentioned by Taz, a guest on the Big Red Couch. The idea is to create, talk about, and play (at least once) a game during November. Initially I’d understood it to be RPGs only, and had an idea of what…