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The Temporal Survey team SHOULD have reported back by now. They SHOULD have been back a moment after they left. But they’re not, and while the standard dead-drop messages they left prove that they made it, they also give no sign that they ran into trouble.
Which means you need to send ANOTHER team back to see what happened to them, haul them out of trouble, and not screw up the timeline.
Xenoarchaeologists digging through alien trash find a still-working device from an ancient culture. It wants to serve its new masters, but there’s the little question of what that might mean in practice.
Ben rants about how difficult it is to build a trap that’ll last long enough to endanger someone exploring the ruins of your civilization, to the extent that it’s almost like everyone is working towards the same goal.
Humanity goes out there, finds horrifying stuff, and makes use of it; It’s just what they do.
The dread that comes along with it is really just a by-product.
When your best option is to miniaturise the rest of your team and inject them into your own body to keep them safe, you’ve got problems.
When you’re trying not to dies from your injuries, while your miniature team-mates battle the equally miniature causes of those injuries, you’ve all got problems.
The Antarctic survey team are on their way back, working along the chain of supply drops.
They’re making suspiciously good time for people on foot in a blizzard, and their reports are … kind of creepy.
Mapping out ruins is very much a part of archaeology, but according to the survey, those two rooms overlap, …
Here are some links to stuff we nattered about