We were contacted about a Kickstarter campaign, and, as so often happens, it fell with surgical precision into the gap between episodes, so there was no way to get it onto the show in time. So, in the interests of boosting the signal, here’s the pitch;
Fast, modular character generation. Would-be heroes from 62 points and higher as player characters, henchmen, or supporting cast.
Zero-to-Hero with the Dungeon Fantasy RPG Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, a backup singer with The Backstreet Bards.
Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Delvers to Grow provides pre-built modules and packages enabling a player to create a capable, playable character in minutes.
Get gaming. Fast. Fully compatible with the professional template system in the Dungeon Fantasy RPG Adventurers book, Delvers to Grow lets you start much earlier in the hero’s journey, letting both players and GMs ease into the full breadth of capability that the professional delvers of the Dungeon Fantasy RPG bring to the table.
Explore different challenges or use the modules to effortlessly assemble henchmen…or create a starting character to replace the dearly departed.
At the time of writing they’re maybe £1600 away from their goal, with 11 days to go.
Escape From Stilton: In a Steampunk dystopia where both social & geographic movement are ruthlessly suppressed, a small group attempt to escape the manufacturing town of Stilton in their mechanical mole. Maybe they’ll find freedom for themselves somewhere out there. Or maybe they’ll find enough friends to have a chance to change things.
Downton Abbey By Way Of John Wick: When the butler uttered the “Boss Is Dead” code-phrase, all hell broke loose among the formerly peacefully dining assassins, battling for supremacy and survival. You’ve made it out of the dining room alive; Can you all work together for long enough to survive the rest of the house?
We’re Not In Stilton Anymore: A group of Doctor Who fans find themselves in an unfamiliar landscape that shouldn’t exist at all, and most definitely shouldn’t exist between Stilton & Cardiff.
Members of a slightly successful and long-disbanded garage band find that their music is having a revival. They have no clue who’s releasing it, or how they even got the recordings, and finding out is going to uncover some old memories and regrets.
Having a famous action star of an earlier era on the poster will definitely give your movie a boost, but you need to keep them from being so uncooperative & disinterested that they wreck the production.
In a tale as old as time, young up and coming anthropomorphic superheroes enlist the aid of a mentor to guide them on their journey to greatness.
The Resplendent Majesty sits upon the throne, and lives with everyone’s attention on them. The Drab Majesty lives in the shadows, and nobody knows they’re there until there’s something they need to deal with.
A team make their living through resurrecting people by assembling the scattered fragments of their personality construct from the far-flung corners of cyberspace. But some of these people don’t want to come back. And some aren’t actually dead.
In a calm and stable Empire, the first step on the Hero’s Journey is … Finding any challenge at all
Crash Stations – On a planet where the sun has become wildly overactive and the surface world is a hostile place, city-dwellers construct gigantic walking machines to attempt to make it to the ocean and find safety in the depths
The Malevolent Catch – In the midst of the terrible weather of a crabbing season, boats start to notice things which are almost, but not quite, crabs in the catch. Then the imitation crabs start to notice them back.
A dead fish rotting on a beach is nothing new. A titanic slab of imitation crab, on the other hand, will attract attention. And scavengers.
A derelict & barnacle-encrusted ship washes up on the coastline; The locals have heard of steel, but they’ve never seen several thousand tonnes of it floating before.
People live at the very edge of the world, where the ocean falls over the lip & falls into the void, gathering all of the strange things which drift their way from the mysterious places further in. One day they spot something new; A gargantuan metal ship, belching smoke, and heading their way.
Being a Colonist on the water world of Oceania will be great; All the advertising talks about the friendly natives and well-equipped floating colonies. Reality is a little different; You’re stuck in a new settlement in the hurricane zone, and the inhabitants, native or no, hate you.