Episode Thirty One – Roman Empire In Space

Roman Empire In Space

The Characters are citizens of the sprawling Roman Galactic Empire; The Players are guiding the development of that empire, viewing the results through the lens of their Character.
A Garrison & it’s hangers-on head back to Europe at the end of Roman Britain, but end up somewhere very different after being caught in a storm, and start to build a new life for themselves in a strange & magical land.
All Romes Lead To Rome – Through advanced robotics & quantum entanglement, every world in the Empire has a Rome. The same Rome.
A lone world of heavy-gravity Hard Bastards hold out against the might of the Robo-Roman Legions

The Roman Empire

The Tomorrow People the story mentioned was probably A Rift in Time, in Series 2


Welcome to Night Vale


Saturday Morning Breakfast Cereal – Hitler Battles Time Travellers

Rome (HBO Series)
The Ballad of Halo Jones, by Alan Moore & Ian Gibson

Hong Kong Action Theatre

Roman Legion


Charles Dickens

Warhammer 40k

Roman Britain

Camelot Trigger, by Robert Wieland, in Fate Worlds Volume Two: Worlds in Shadow

Marcus Aurelius

The Real Slim Shady – Eminem

I, Claudius

Doctor Who – The End Of Time
Gravity Falls

Asterix the Gaul
Pacific Rim
Voltron: Defender of the Universe


FVLMINATA doesn’t seem to be in print anymore, but there’s a review of it here, and a Savage Worlds version looks to be in the works here
Project Orion

Sid Meier’s Alpha Centauri

Sarum, by Edward Rutherfurd
Marcus Didius Falco, created by Lindsey Davis

Robot Monster

Crucible Of Realms

The Gutter Skypes

Syrinscape Tabletop Game Audio

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2 thoughts on “Episode Thirty One – Roman Empire In Space

  1. steveo says:

    Love you guys, but I almost dropped out of listening to this episode. The first 10 minutes and the last 7-8 minute have a horrible, tinny echoing in the background. Sounds like an artifact from too-aggressive noise gate processing, like you get if you run the noise removal tool in Audacity too high.

    • Avatar photo Kev says:

      Thanks for the message! We had trouble with processing out really loud cicada noise, so hopefully it won’t be a common feature of the show.

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