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In which Ben goes back to a Big Red Couch standard notion of “something on a spaceship”, despite Craig having taken the approach of deliberately NOT doing something set on a spaceship.
Not only is the ship fractured, but so is the crew, so turned against each other that they can’t save themselves. If you can just get these knuckleheads to work together, or even just get the hell out of your way, they’ll be rescued, the salvage prize is yours, and you’ll be set for life.
The crew are glad that help has shown up, and are keen to be rescued, but for some reason they’re not keen on doing the very things that would make that happen; Why?
An arcade lined with shops is fine to walk through, or even to hang out in and enjoy a cup of coffee; What if you found that you couldn’t leave?
Maybe you fell through the cracks and can see the monsters lurking outside.
Maybe you shouldn’t have belligerently declared that you’ll never leave while arguing with the Fae Lord of the Strand.
Or maybe breaking in at night to steal the fantastic items in the shops was just a really bad idea.
People trapped in a dimension-hopping shopping arcade, trying to trade with the folks outside for the things they need, hoping to one day make it home.
In The City, you can have every basic need taken care of … So long as you have the chip installed in your head. Somewhere outside the city is a place where the unchipped can live freely, however they want, and all you have to do is get there.
Somehow.