Episode One Hundred And Seven – “Accessing the Memory Bank”

Accessing The Memory Bank

In a transhumanist post-mortality world, it makes sense to store memories and knowledge in a secure cloud, bringing them into local storage only when needed.
And that works fine until something goes wrong, the cloud is rendered inaccessible, and neither you nor the vaguely-familiar folks you’re stuck with remember how to get your memories back.

Post-Mortality doesn’t mean post-scarcity, so not everyone is alive at one time. Which becomes a problem when the information you need is locked up in the memories of one person who’s currently dead, and isn’t due for instantiation for another 50 years.

Every time you ‘access’ your memory, you change it, so to preserve those precious moments, you need to remove them & put them somewhere safe.
Which leaves the question of what fills the hole left behind.

A group of people wake up in a beautifully appointed memory treatment spa, feeling refreshed, and with absolutely no idea why they’re there. Or where the staff are.
And then they find the bloody handprint.

It was only by pure fluke that the storm disrupted the Signal enough for you to realise that your memories were false, being beamed out to overwrite the whole history of the world.
Now, with the Storm of the Century bearing down, you’re planning to find out what’s being kept from you. And why.

Here are some links to stuff we nattered about

Episode One Hundred And Six – Survivors of WW III living on an Abandoned Colony

106 - Survivors of WW3 living on an Abandoned Colony

 

A handful of children explore the crumbling, deserted ruins of a world torn asunder by conflict.

Returning to an evacuated orbiting O’Neill colony after the “hot” war finally cools, it’s original inhabitants find it overgrown…     …and overrun?

Would-be diplomats from space recount their escape from the doomed planet below, and the sacrifices of the people that helped them return home.

In an ash-smothered nightmare world, those preparing to survive on other planets have the best chance of saving this one.

 

Here are some links to stuff we nattered about

Episode One Hundred And Five – Fantasy + Post Apocalypse = ?

Episode One Hundred And Five - Fantasy Plus Post-Apocalypse Equals ?

When someone on the ‘mad’ side of the Alchemist spectrum releases a self-replicating magic-consuming substance across the land, the high-magic realm swiftly grinds to a halt as Dragons stop flying & floating cloud cities crash into the ground.
On the plus side, the undead menace is gone.
On the minus, those beautiful crystal bridges probably can’t support their own weight.

The utterly generic Kingdom of Niceness has been at war with the entirely derivative Lands of the Dread Lord for centuries. It’s always been a low-key thing, with skirmishes and raids and very little change.
Until now.
Nobody backed down, nobody withdrew, they’ve used more & more powerful magics, it became increasingly difficult to tell the sides apart any more, and they’ve reduced themselves and everything in between to rubble.
As dawn breaks, the remnants of the garrisons on both sides of a minor mountain pass emerge from the cave they’ve been sheltering in, and wonder what to do next.

When a solar flare, or alien invasion, or assault be extraplanar entities makes the surface un-survivable, the denizens of a fantasy realm retreat to the only place left – The dungeons.

The world tore itself apart, and your small band of survivors from all sides of the conflict are trying to make their way in a world gone mad.
Or maybe you’re the ones who’ve gone mad.
Or maybe the world really has become this psychedelic fantasy-land?

A patch of primordial forest, with primordial creatures, is growing rapidly, shutting down any technology it encounters. Right now it’s in the middle of the desert, but if it keep growing it’s going to hit towns and cities.
Can it be stopped?
Can it be turned back?
And, without planes or jeeps, can you even reach the centre of the thing in time?

When a Fantasy Realm started to expand into the modern world, we turned to LARPers & the SCA to find a solution.

Here are some links to stuff we nattered about

Episode One Hundred And Four – The Beige Invasion

The Beige Invasion

 

Garbled prophesies of the modern social media world prompt a confused destructive intervention.

London is torn down the middle, with a modern city driven by electricity & electronics facing a parallel evolution, based on steam & clockwork, across the Thames.

A deep sea encounter with a sentient creature spurs a contest to contact the new life form, be they ally or enemy.

Infiltrators from the world beneath waves have perfectly been engineered to blend in…     …as conscientious and painfully polite youngsters with feelings completely at odds with their mission.

 

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Alleged Bonus Episode – In Which We Attempted To Make Characters For “My Little Pony: Roleplaying Is Magic”

Hello Long-Suffering Audient!

Ben & Craig had some real-world events rear up and bite them in their collective asses this month, but rather than taking the merciful option and just staying quiet, they’ve instead chosen to present an artifact from the distant past, when Ben & Tonya & Craig attempted to make characters for “My Little Pony: Roleplaying Is Magic”.

My Little Pony: Friendship Is Magic (TV)

Roleplaying Is Magic (Fanmade RPG)
The version they were using was probably the Season 2 Edition ~ T. Jones

 

Samples drawn from the following works:

“Night Break” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Audio from “my little aaaaaaaaaaaaaaaaaa” by Ashie

Episode One Hundred And Two – The Day The Squid Said Hello

The Day The Squid Said Hello

A message is passed up from the bottom of the ocean, species to species, until it reaches those weird creatures which live right on the edge of vacuum, above the point where liquid water can exist.

Explorers from the deep clumsily jet onto land to investigate this strange dry part of the world, and maybe don’t understand that the tiny bipeds have views on the matter.

Down in the inky depths, that Neutrino issue is perfectly obvious.
The critters out on the edge of vacuum don’t seem to be aware of it, so a mission sets off to deal with the problem. Once the vacuum’s-edge folk work out what’s going on, they’ll maybe want to help.

A well-trained human and their childhood friend battle the corruption of the city.
Oh, and the friend is an intelligent amphibious squid.
Don’t make this weird.

In the midst of a war between humanity and squidlike aliens, two groups of stranded enemies discover that they have far more in common than they’d thought possible.

Here are some links to stuff we nattered about

Episode One Hundred – International Detective Dragons From Outer Space

International Detective Dragons From Outer Space

Who blew up Planet Zircon?
Heavily-Stereotyped Interdimensional Dragons attempt to determine the perpetrator of a terrible crime.

Monomaniac Alien Dragons come to Earth in order to be detectives as a lifestyle choice, despite having little grasp of culture, genre conventions, and indeed what constitutes a crime.

FireForce! The 80’s Cartoon of Exiled Law Enforcement Dragons having adventures and solving crimes while tracking down their Criminal Foe on Earth.

A game of suave people, involved in international criminal investigations, with no abnormal abilities or attributes whatsoever, save for the occasional odd reference to draconic powers or alien worlds.

The trouble with finding your hidden agents on a backwards planet which doesn’t even know about shapeshifting reptilian infiltrators is that … Well, they’re really good at hiding.

International Detective: Dragons From Outer Space – The podcasters are just trying to put on a show, and have no idea that one of their number is secretly a Dragon attempting to communicate with offworld forces through the show.
Or that another is a member of a Mysterious Force, trying to prevent that from happening.
Or that the forums are full of other Dragons and agents of the Mysterious Force.

A forum game in which the players try to figure out which of them is a Dragon, and which is not.

A ship travels through the void of space, groups of passengers periodically awoken to be the audience for the most awesome stadium metal band of all time. Once they’re done with the entertaining, the band fights crime.

Mythological Creatures from Outer Space solve Impossibly Outlandish Crimes.

A wholesome Milk and Cookies game about a grandiosely-named group of Kids on Bikes solving Mysteries.
The group’s always been called the International Detective Dragons From Outer Space, since long before any of the current members were even born; Why it’s called that isn’t important.
Until suddenly it is.

An intergenerational game where the mythology is developed and handed down through the years, possibly leading to an all-star-cast from the whole campaign for the finale.

There was one more notion for this prompt, but I’m not going to be summarising it, nor taking notes on it.
Because of reasons.
Awesome reasons.
When you listen, you’ll understand.
~ T. Jones

Here are some links to stuff we nattered about

Episode Ninety Nine – Canned Pasta and Other Nightmares

Canned Pasta and Other Nightmares

A behemoth interstellar freighter hauls its dangerous cargo, as well as it’s crew and their baggage.

The day “The Excerebrators” arrived and put your brain in a forklift was pretty traumatic. But even after they are overthrown, can you go home?

The phase “Untouchably Sexy Maglev Trains.”

Hench-men placement services and work place negotiation with super villains.

 

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