Episode Thirty Seven – Who’s Afraid Of The Big Bad Woolf?

Who's Afraid Of The Big Bad Woolf?

 

Undead writers have risen from the grave to avenge their butchered screenplays.

A terrifying hybrid of predator and prey hides among its targets as they try to appeal to its oblivious creator.

An enigmatic television personalities dual life involves some very hardball interviews and terrible secrets.

A Fairy tale support group band together to confront the bane of their lives, and live with the consequences of that act.

An invasion of false gods or incompetent aliens? Humanity has some house-cleaning to do, either way.

Here are some links to stuff we nattered about

Episode Thirty Six – Caveman Scientists

Unfortunately, we’ve seen a reoccurance of the audio gremlins from last episode and they have gotten somewhat larger.

That’s what happens when you feed them, sadly.

We’ve had our best Caveman Sound Engineers have a look at it, and they have recovered what they can, considering they have been dead for more than 10 thousand years.

Apologies,
T. Jones

Caveman Scientists

 

A colony ship floats above a verdant world, trying to land its technologically backslid crew before the systems finally fail.

Genetically adapted explorers struggling with the unfamiliar bodies which now house their advanced intellects.

A quest to reignite the fire of rational thought and measure the span of a shattered world, perhaps reuniting it along the way.

A competition of Neolithic invention, competing technology start-ups, and terrible, terrible Hubris.

Time travelers studying their own distant ancestors, or are they becoming them?

Primitive chrononauts battle devious dinosaurs through time, altering history in unexpected and worrying ways.

Here are some links to stuff we nattered about

Episode Thirty Five – Of Course, The Videostore Was The Headquarters Of The Wyld Hunt

There are some audio problems with this episode, which I suspect are the result of noise removal getting carried away & clipping the quieter end portions of words. Unfortunately, it’s not something I can fix.
Sorry,
T. Jones

Of Course, The Videostore Was The Headquarters Of The Wyld Hunt

The Fairy Folk use a videostore to launder money

Creature of Legend attempt to modernise, hampered by not understanding just how quickly the modern world changes

A videostore is a collection of gateways to other worlds, all shelved in convenient sections, with enticing covers

Retail Bullshit The RPG: Mythical Shenanigans Edition

A powerful Faery inherits a video store, along with an obligation to keep it running

What’s it like to run an entirely ordinary business while sharing a building with something really weird?

People mistakenly returning videos to the wrong store is a common problem, but what happens when the video is from a store in an entirely different world?

Episode Thirty Four – I’m Still Here, Treasure Planet!

I'm Still Here, Treasure Planet!

Why is an Earth-sized planet rampaging around the galaxy, blowing things up?

Having rescued the stranded explorer, how do you extract the clues about his big score from the rest of his rantings & ramblings?
It’s like having a Treasure Map which makes no sense & needs a bath.

The trouble with raiding a Treasure Planet is that the planet doesn’t want you there, and is bringing it’s capacity to do something about it on-line.

The world kind of sucks, and even if you get out among the stars it’s still not that great.
Somewhere out there, however, is a better place; A world with a wise, kind, and above all generous ruler, offering a great place to live if you can make it there.

Rather than setting up a mining operation on that airless moon, why not just blow it up & collect the ore from the planetary surface?
All we need is someone to wander around and pick it all up.

A Planetary Romance in which one of the participants is an actual Planet.

Some speedwobbles!

Just so you know, there may be some irregularities to the posts over the next month. Three of our regulars are moving house, two of them to a whole different city.

We will be keeping to a fortnightly schedual, but the shownotes will be a little sparse while we are waiting to get our internets back on.

After the move, we will be operating on a slightly different format. We still have a buffer, so we *think* we can do it without a hiatus, but that may turn out to be tempting fate.

More news as it comes to hand.

Tonya

Episode Thirty Three – The Samson Protocol

The Samson Protocol

The game starts with the team captured, their covers blown, their weapons confiscated, and their demolition charges deactivated.
Through flashbacks, we discover that this was the plan all along.

 

Can you pretend to be a cultist well enough to infiltrate the higher ranks and discover what is really going on?

 

When The Situation Gets Hairy, That’s When You Trigger … The S.A.M.S.O.N Protocol!

  • In a remote base coming under attack, the S.A.M.S.O.N Protocol has protected the secrets of the facility, but will it protect the crew?
  • When the S.A.M.S.O.N Protocol is triggered, an elite squad of legendary heroes, many of them played by Kurt Russell, are woken up & sent to the rescue.
  • The base AI, fractured and reeling from an attack, attempts to re-integrate itself & fight off the attackers using whatever resources it can find.
  • The S.A.M.S.O.N Protocol has worked as expected, and has wiped the base computers AND the memories of the crew.
    Fortunately, the crew had enough time to leave clues for themselves to help them remember.
    Unfortunately, they’re still under attack.

 

The R.A.P.U.N.Z.E.L Procedure
Aliens have kidnapped the person with the world’s strongest hair, and are using their purloined hair superiority to lay waste to the world.
A Hail-Mary mission is launched to infiltrate the alien mothership, find the source of their power, and cut it off at the root. Or scalp.

 

In a world where your hairstyle indicates your social class, only the very best may wear long hair or extravagant up-dos; The working classes must adopt the hairstyle appropriate to their profession, from the short-back-and-sides of a labourer to the mandated chrome-dome of a fry cook.

 

The Massive Space Station has de-orbited itself upon the assassination of it’s owner, in accordance with the S.A.M.S.O.N Protocol, so that none shall profit from the monstrous deed.
The trouble is, it didn’t stop to let the crew off first.

Episode Thirty Two – Our Story Begins In A Dying Stripmall

Our Story Begins In A Dying Stripmall

 

A game which cuts between a strip mall & the people who work there in a family drama setting, and that same strip mall & people in a rain-slicked shadowy Film Noir setting, and what happen when the two begin to bleed together.

After the apocalypse, a deteriorating strip mall AI tries to provide for its inhabitants before it dies.

A group of travelers in a strip mall cafe in the middle of nowhere, sheltering from the storm outside, pass the time by telling the tale of how they came to be there.

Following the evolution of a strip mall through the collapse & recovery of civilization.

A bunch of teenage retail workers on a migratory shopping mall, which is stranded in deep space & literally dying, attempt to solve or prevent its murder – possibly at the hands of illegal space whalers.

Here are some links to stuff we nattered about

Episode Thirty One – Roman Empire In Space

Roman Empire In Space

The Characters are citizens of the sprawling Roman Galactic Empire; The Players are guiding the development of that empire, viewing the results through the lens of their Character.
A Garrison & it’s hangers-on head back to Europe at the end of Roman Britain, but end up somewhere very different after being caught in a storm, and start to build a new life for themselves in a strange & magical land.
All Romes Lead To Rome – Through advanced robotics & quantum entanglement, every world in the Empire has a Rome. The same Rome.
A lone world of heavy-gravity Hard Bastards hold out against the might of the Robo-Roman Legions

Here are some links to stuff we nattered about

Episode Thirty – Apollo Rising

Apollo Rising

Apollo is a Dark Listening Station … Apollo is a Downed Ship … Apollo is a Small Colony … Apollo is a Forgotten God, most of all by Himself … Apollo is a Cloud-Intelligent Microbe Swarm
Apollo is all of these things

What happens when a breakthrough is made, and people suddenly understand what a God is, and how they can finally do something about it?

Launching that first spacecraft into orbit breaks the barrier separating Earth from the rest of the Universe, and the Things outside are starting to leak in

The Trials & Tribulations of a Lunar Vinyard

The Space Race continues long after Apollo 17, and the Cold War expands into colonization and espionage on the Moon

“Apollo Rising” looks like it’s going to be an awful film, and a small group set out to stop it from being released, either by heist or subterfuge

Here are some links to stuff we nattered about

A Kickstarter we like: Storium!

Storium is a platform for online storytelling, and it looks very interesting indeed.

It’s open to asynchronous/play-by-post games, and really the Kickstarter page does a fantastic job of explaining things itself – and other people are writing about it too, such as Helen Barker.  There are two good videos on that page, one of them under “The Game” heading.

If that’s not enough for you, look at the worlds which have been unlocked during the Kickstarter.  I was hard-pressed to limit my selection of examples to five!

Shoshana Kessock: THE RISING – Being dead can’t hold you down in this urban fantasy game about life after the afterlife.  The gates of the underworld are open and it’s time to make a run for your second chance.  Find a body, find a purpose, and find your way home.

Ursula Vernon: WEIRD FRUIT – A village of brave rodents face down carnivorous vegetables, explore ruined jungle temples and confront other dangers in this playful world.

Andrea Phillips: THE DARING ADVENTURES OF CAPTAIN LUCY SMOKEHEART – A swashbuckling adventure for the young at heart, with daring pirates, carnivorous mermaids, socialist lizard-people, and ruthless anachronism!

Saladin Ahmed: A THOUSAND NIGHTS AND A NIGHT – The rich cultural history of the Arabian Nights blended with the great pulp traditions of Fairbanks and Harryhausen.  Sail the seas, explore teeming cities, and cross ghoul-haunted deserts.

Richard Dansky: SQUATCHTOWN – Walk the mean streets of a city where Bigfoot’s not a legend and private eyes might be nine feet tall.  Take a walk on the real wild side where big heat meets big feet, and human and sasquatch worlds collide.

So that’s a taster.  The other big cool element of this is how transparent the entire platform is designed to be: people who buy subscriptions ($25 annually post-Kickstarter, $20 currently) will be able to create their own worlds.  And, if they want, attach prices to them – and the majority of profits go back to the creators.

That’s just glorious.  We recommend checking it out.

– Kev.