Episode One Hundred And Seventy – Mad Science: Don’t try this at home kids

Mad Science. Don't try this at home kids. Episode 170.

The Heroes are defeated, ground down by a controlling society. As the last remaining bastion of ‘otherness’, Mad Scientists reach out to children through the medium of educational television, trying to spark a sense of rebellion in the only people who can still hear them.

Educational Television in a world of Science Heroes, Supergenius Villains, and Pulp Adventurer-Explorers!

For any problem, there’s a technical solution. Even the problems caused by the previous technical solution.
And sometimes the people coming up with those solutions need to be reigned in, before their backyard nuclear reactor contaminates the whole neighborhood.

Alien scientists simultaneously guiding & observing ( and occasionally running from the catastrophic actions of ) the human scientific community.

(Episode updated with actual audio! Apologies, the mad science is strong with this lot. I hope you didn’t strain yourselves trying to hear the absent data. ~ T. Jones )

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Episode One Hundred And Sixty Nine – I Set The Filter To “Adventure”

A safe but dull utopia has an unexpected need for people who can go outside of the norm and venture into dangerous situations.
They’re a bit light on those, as a society, but by relaxing the constraints a bit on the psych profiles, they’ve got some candidates who are within a few standard deviations of ‘Adventurous’.

Oneironauts journey into a patient’s psyche to guide them through constructed scenarios to a better mental state.
Unfortunately, pushing on one part of a personality has a tendency to make it push back from somewhere else, …

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Episode One Hundred And Sixty Eight – A Big Red Christmas

Craig tries to combine A Christmas Carol with Solo Shifts on a Spaceship, and fails, but Ben recovers the idea

Ben pitches the idea of a Clip Show Holiday Episode of an RPG campaign, as a way to look back on the game so far & a sneaky way to see which bits the players remember the most

The regulars at a dive bar are called upon, at Christmas Eve, to make a Christmas Miracle occur. It’s not going to be easy, the situation is probably already out of control, and it all has to happen by Christmas Morning

With Christmas looming, inexplicable anonymous helpful acts are being performed. Is it Elves? Kindly House Spirits? Or is something leaking through from the Gigantic Research Facility next to the town?

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Actual Play 1 – Wanderhome

Ben, Craig, & Special Guest Terry attempt to get to grips with the “pastoral fantasy” RPG Wanderhome, and probably succeed, in our first approximate actual play episode.

Wanderhome, by Jay Dragon, can be purchased from Possum Creek Games.

Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change.
It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

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Episode One Hundred And Sixty Seven – Gen Con Gothic

But Mister Darcy, Who Will Play The Cleric?

The Best Four Days Of Gaming, Terror, and Existential Dread!

No, We’re Not With Those Bad Guys, We’re A Completely Separate Group Of Bad Guys. Also, We’re Not Bad Guys, Stop Calling Us That.

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Episode One Hundred And Sixty Six – We can make anything into a dumpling. Anything.

The Potstickers of Dorian Gray – When unexplained events occur, when there’s no rational explanation, and when you desperately need to keep things quiet so that the FBI doesn’t notice what you’re up to, your only hope is Those Meddling Kids.

Cultural Misappropriation: The RPG – To protect our culture from the Humans, we will put in place a layer of memes to distract them.

Dumpling Masters – When your ( and everyone else’s ) magic is infused into food, it can quite literally go stale.

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Episode One Hundred And Sixty Five – It’s All Downhill From Here

The Greatest Kingdom In History is facing certain destruction, and while they can’t save the place, they can save the people.
Of course, to do so, someone has to stay behind to close the doors after everyone else has left.

A society living on the endless sloping face of a Megastructure, where heading downhill is a matter of balance and a platform with wheels on it, and where they have no idea whether there’s anyone else out there.
And if you’re stuck on the surface of a Megastructure, with no immediate ability to escape & a strong desire not to attract the attention of the builders of that Megastructure, how far will you have to travel to collect the parts you need without anyone noticing?

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Questlandia RPG – Updated and Expanded

Questlandia is a game where we build a world together, then play out a turning point in its history. We each take on the role of someone living in a fantastical kingdom. Whether our characters are kings or merchants, warriors or gardeners, they’ll attempt to pursue their own dreams while the society around them falls apart.  We don’t play as heroes seeking to save our kingdom, but by the end of our story, our actions might change the world.

You’ve no doubt heard Ben mention Questlandia on the show.
The makers ( Turtlebun ) have, as it were, ‘done it up’, and are running a Kickstarter for the Updated/Expanded edition, so … here’s the link?